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If you have been a Sonic fan throughout the last two decades or more. You’ll know that it’s not always an easy existence when you love the speedy hedgehog. For years, Sonic games have consistently promised a lot to fans, only to leave them grossly disappointed. We need only mention Sonic The Hedgehog 2006 as an example of what kind of train wrecks the Sonic fanbase has had to endure. However, Sonic Generations aimed to change the fortunes of the Sonic faithful, using the power of nostalgia as a driving force for the title.
Description of Sonic R. Released in 1997; Sonic R is the first Sonic game ever made to utilize 3D graphics for its gameplay, and the third Sonic racing title published by Sega. Right after Sonic 3D Blast was made, Sega turned again to Traveller’s Tales to produce another technical marvel. The level design is amazing; rewarding exploration. Have fun playing the amazing Sonic Colors game for Nintendo Wii. This is the USA version of the game and can be played using any of the Nintendo Wii emulators available on our website. Download the Sonic Colors ROM now and enjoy playing this game on your computer or phone. This game was categorized as Platform on our website. FREE DISK SPACE: 11 GB; Sonic Colors PC Download Outline. Sonic Colors got positive surveys. Pundits commended the title for its designs, sound, soundtrack, ongoing interaction, and replay an incentive with many believing it to be a re-visitation of structure for the arrangement. In any case, some condemned its trouble and powerless multiplayer.
Sonic Generations leaves behind the bumbling and awkward gameplay of titles like Sonic Heroes, Sonic Rivals and Sonic Unleased. Instead opting for a blend of pure breakneck speed and retro style Sonic gameplay akin to titles like Sonic Adventure 2, Sonic 3D Blast and Sonic Mania. This is a game that aims to give the fans everything they have been asking for and more for decades. However, is the game an adrenaline-pumping smash hit or a gruelling slog? We find out in our review of Sonic: Generations.
Taking a Step Back
The Sonic franchise was going through something of an identity crisis for a decade leading up to this title. In an attempt to compete with Nintendo, Sega seemed to lose track of what made Sonic successful in the first place. Leading to Sonic titles with approaches and concepts that just didn’t fit at all. Well, Sonic: Generations represents a turning point for the franchise. Sega finally decided to pander to their fans, opting for a game design that provides a 3D adventure that relies on pure speed and spectacle above all else. It’s the 3D Sonic arcade title we have all been waiting for.The game does an amazing job of seamlessly switching between 2D and 3D perspectives. Allowing fans to enjoy scenes akin to those of Sonic Adventure. While still offering 2D moments that make you feel like you’re right back in the Green Hill Zone. Plus, the game never makes you engage in awkward combat which is truly a blessing.
High Speed Bliss
The gameplay within this title is a joy not only because of the 2D to 3D switches but also because of the challenge it provides. This game doesn’t rely on luck like past titles, but rather on skill and ability. It is almost like a Sonic the Hedgehog version of Trials: Fusion. Players will have to master each stage, have a sound understanding of the mechanics and have super fast reactions to get that elusive ‘S’ rank we all crave.
Plus, in terms of visual effects, animations and overall presentation. We can say with some confidence that this was the best thing that franchise had produced for some time. The backdrops are stunning, the musical score is fast-paced and punchy. Plus, the way the game romanticises the older character sprites with 3D models that bring them into the modern-day gaming scene is wonderful.
The Verdict
Overall, Sonic Generations was the breath of fresh air that the franchise so desperately needed. The gameplay is challenging and addictive. The presentation is beautifully handled and the fan service through the use of nostalgia was an inspired decision.
Fans may have had to wait way too long to play another great Sonic game but thankfully, the wait was worth it in the end.
Pros:
- Challenging and addictive gameplay
- Visuals and audio are fantastic
- Will get your nostalgia juices flowing
- No terrible combat mechanics
Cons:
- Small errors can still kill momentum stone dead
- Will be too difficult in parts for some players
Overview
Sonic Colors (Sonic Colours in Europe) is either of two action platforming titles from Sega, Sonic Team and Dimps -- one for Nintendo Wii, the other an offshoot title for Nintendo DS. It brings a distinct new setting to the Sonic series, going after the fantastical rather than realism, and takes inspiration from games like Mario Galaxy to become an evolution of the 3D Sonic games, as opposed to the throwback to the 2D classics like Sonic 4.
There are two Sonic Colors games: a full 3D one for Wii, and a 2D one for Nintendo DS, and both were released on November 16, 2010. Sega has stated that if Sonic Colors for Wii sells well enough, they might port the game to the Playstation 3 and Xbox 360. However, a version for PlayStation 3 or Xbox 360 has yet to be announced, even over a year after Sonic Colors for Wii was released.
Sonic Colors for Wii
The Wii game is a spiritual sequel to the 'daytime' Sonic stages of Sonic Unleashed. The stages are in full 3D in which Sonic can run and jump in any direction, periodically changing to a fixed 2D perspective for gameplay along a 2D plane, reminiscent of the original Genesis/Megadrive Sonic titles. The 2D part of the stages take up roughly half of the levels, with plenty of vertical level design for platforming. The 3D segments, however, are narrow, and encourage high speed acrobatics.
But unlike Sonic Unleashed's gameplay, Sonic Colors allows the speedy rodent to collect Wisps, colorful floating aliens that give him special abilities upon flicking the Wii remote. (Unless the player opts out of motion controls and uses a Wii Classic Controller, which the game supports.) These power-ups include abilities such turning into a drill that lets Sonic dig through rock or water, or increasing his speed while he bounces from the walls like a laser. Only one Wisp can be used at a time, and the power-ups have a gauge that displays how long they will last.
The levels are sizable and feature a very large amount of hidden paths and items, mostly accessible only with a specific power-up. For example, there are various pockets of air underground that contain hidden emblems and rings that require a drill to access, but the power-up can run out of juice before Sonic can get there, causing Sonic to literally be buried in his grave.
Sonic is the only playable character in Sonic Colors for Wii. This is also the first game in the Sonic series, along with Sonic Free Riders, to use his new voice actor.
Sonic Colors for DS
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The DS game is a spiritual sequel to Sonic Rush and Sonic Rush Adventure. The stages are in full 2D, with the boss battles in full 3D, expanding to both screens of the handheld. It also incorporates the Boost Gauge from Dimps' previous games. However, like the Wii version, the Wisps also make an appearance and function as power-ups, two of which are exclusive to the DS version. Each Wisp can also activate certain stage mechanisms, like igniting a rocket that allows Sonic to fly over a large segment of the stage.
The bosses from the DS game will not be available on the Wii game, and the Wii bosses will not appear on the DS game. However, the DS levels make a cameo appearance in the backgrounds of the Wii game, while the same goes for the Wii version of the DS levels, giving the impression that each version shows a different view of the same world.
Story
Interested in the native Wisps, Dr. Eggman (aka Robotnik) has pulled their home planets together using a large tractor beam, and converted each planet into a large amusement park. Each planet was given a theme, with one planet being a full Las Vegas casino, another filled by mountains of giant donuts and candy, and another converted into a tropical water park.
Dr. Robotnik controls the theme park and periodically speaks through the PA system to rant about his opinions on the world, the amusement park costumers, Sonic the Hedgehog, and someone leaving their car's lights on in the parking lot. Each Wisp Sonic finds will help him defeat the boss battle of the attractions, using their specific abilities to exploit the stage and their weaknesses.
The story is written by the writers of MadWorld.
Development
Developed by the same team that created Sonic and the Secret Rings and Sonic and the Black Knight, they wanted to again bring Sonic to play in a new world he has never gone to before, this time a very large and dangerous amusement park. Development began as a watered down Wii version of Sonic Generations, but SEGA executives wanted another Sonic game to roll out in holiday 2010, so the project became Sonic Colors. After the bad receptions of Sonic 2006, Sonic Unleashed, and Black Knight, they decided to move away from getting the hedgehog to do realistic human things, and go back to the more imaginative and fantastical ideas that fit the character better.
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'By adding game elements that didn't fit with Sonic's traditional sense of speed, I think the recent titles in the series have failed to play to Sonic's strengths.'
-Takashi Iizuka, producer
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The producer for the game, Takashi Iizuka, began by bringing Sonic to a new, more cartoon-like sense of style, with brighter colors and more imaginative surroundings and characters. Described as a game primarily aimed for kids, the team decided to base each stage on a popular theme park attraction, and then blow it up to fit an entire planet.
Sonic Games
This time they tried to let Sonic do something that made sense to his character, unlike their previous attempts at making him a were-hog or letting him handle a sword. When asked about Sonic, people always come up with speed, but the developers could not find any way to make Sonic's speed a main part of the gameplay, so they came up with a transformation system that gave him moves that fit with the nature of speed, like allowing him to pass through walls of rock or run over water. They made sure for those power-ups to remain a temporary transformation so that they do not dominate the gameplay, and keep Sonic always in motion with his traditional abilities.
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While Sonic the Hedgehog 4 is meant for the Sonic crowd that prefers the older games, this game is made for the audience that prefers the 3D games. Aiming both games at different markets keep them from competing against each other. However, fans say that it is unavoidable, with classic Sonic fans complaining that speed is entirely the wrong way to go with the series, claiming that platforming was the basis for the character. However, bad press from the Sonic 4 leaks, and positive impressions from the E3 demos of this game brought more hype for Sonic Colors.