Ps3 Tales Of Graces F Dlc Download

Graces

With the theme “to know the Strength to Protect,” the 12th installment of the Tales studio was recently ported to the PS3 with the new name Tales of Graces f. Many changes were made to the original Wii version, but the part that remains unchanged was the main storyline.

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Much to the delight of fans, Tales of Graces F was confirmed for North America a few days ago. As some of you may know, the “F” was not part of the Wii title when the game was released in Japan. That’s because a slightly enhanced version was later developed for the PlayStation 3.

Graces has a world that is similar to its antecedents, where people relies in some mystic energy source called Arles and Cryas to support the three competing kingdoms: Windol, Strata, and Fendel, which resembles the German Empire, USA, and USSR respectively, intentionally or not.

At an age of 11, the son of a Windolic feudal lord Asbel Lhant met and vowed to protect an amnestic girl he named Sophie. He broke the vow when Sophie died protecting him and two other children, which gave him the drive to become a knight to gain the strength to protect others.

The main story begins 7 years later, where he encounters a girl identical to Sophie in terms of appearance after a catastrophic event in his homeland.

Lets take a look at the HOTs and NOTs of Tales of Graces f.

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HOT

Ps3 Tales Of Graces F Dlc Download

Better Storyline
The good thing about the story comes in the PS3 exclusive after-story, which occurs six months after the main plot. It focuses on how the characters choose to live their lives after the experiences they’ve had. This storyline is better written than the main plot and makes players feel hopeful and optimistic. This arc is also when Richard, an early main character and one of the major bosses in the main story, rejoins the party, bringing the number of playable characters up to seven.

Improved Battle System
Aside from the story, Graces features a new battle system called the Style-Shift Linear Motion Battle System (SS-LMBS). Players can switch the characters’ fighting styles between the predetermined A-style and changeable B-style. (For instance, Asbel’s brother Hubert uses melee dual wield swords in his A-style and ranged dual wield guns in his B-style.) While the anteceding Tales battle system only attaches four moves to command keys, SS-LMBS providing 13 extra preset skills on top of the four moves and makes battles more dynamic. Implementing also the CC system from Destiny and the free-run system from Abyss, Graces makes battling monsters a lot more fun and exhilarating than the old games which gets old quick. The only flaw in battle encounters occurs when the multiplayer mode is used. Although the multiplayer mode decreases linearity in battles even further, it zooms out the battle screen to let everyone see their respective characters, which makes it difficult to pay attention to the details on the battlefield.

Combine System
Two more new systems in Graces are Combine System which combines two items into a superior one, and Energy Gauge, which can be used to clone raw materials, consume items automatically in battles, etc. Combine System itself is a good system as it gives challenges in completing the collector’s book, but at the same time, the list of items to combine gets ungodly long when it approaches end game, and finding the items you need become annoying and troublesome. On the other hand, while the Energy Gauge can aid the players in many ways, especially by using the grimoires, raising its power takes an excessive amount of effort, which defeats its purpose when its powers are not raised enough to use the end game abilities.

Improved Presentation, Cast & Soundtrack
To present all these features in the ported version, Graces f re-renders all graphics and scenarios into HD resolution, which brings a striking clean view to the table. As a whole, the designs of the game have a beautiful, soothing style, and can be characterized as aesthetic. The hi-ougis’ scenes are especially well designed and alluring. However, there are some minor flaws in the 3D designs. For instance, characters appear to be quickly shaking up and down as they walk across surfaces with dented patterns.

Another ground of presentation is the soundtrack, in which its quality varies greatly. On one hand, the BGM in some dungeons are so dull and simple they could barely even be called music. However, BGM from other dungeons and the scenario soundtracks intrigue players in the atmosphere and brings them into the environment. The game’s theme song sang by BoA, and its orchestrated version used in the credit roll is perhaps the best pieces in the history of Tales of series.

The heavy cast of Graces also plays a big role in making this game what it is. Kana Hanazawa’s performance is particularly outstanding and she has to imitate the voice and tone of all 6 other characters as Sophie’s B-skill set is mimicking others’. The voice actors literally gave life to the game with their outstanding performance.

NOT

Bad Plot Themes
The plot yells “mainstream” at the first glance, as it is an amalgamation of the usual anime/manga themes such as friendship, the ties between people, and the meaning of life. While these themes are overused in the past, it does stimulate excitement when these old cliché are all brought back to the table after a long time, even though it makes the story predictable.

The biggest flaw of the plot is the hard selling of the theme of “protect.” While The RPG to Know the Strength to Protect is an attractive characteristic genre name, the game fails to provide the reason to protect. Without giving excessive spoilers, people don’t just vow to protect someone they just met, however vulnerable she is. For many times, it begs the question as to whether the protagonist is just philanthropic or being hypocritical. This makes him too idealistic and loses his humanity. These hard selling appear multiple times in the game which makes the story somewhat irrational and unrealistic.

Map Exploration/Camera Angles
On top of the battle system, another noteworthy point in terms of gameplay is the map exploration. Instead of the resembling a traditional world map, the fields in Graces connects locales with detailed location geometry like Hearts did. While that makes the worldview more realistic and beautiful, there are certain things that Graces did not pertain from Hearts’s exploration system: The fact that players can no longer adjust camera angles and fly across the field in their flying vehicle end game is rather disappointing and irritable.

Not Enough Non-DLC Wardrobe
As a PS3 Tales game, Graces comes with many DLCs. The quality of the DLCs is high, including the .hack// costume sets, Code Geass costume sets (where Asbel is dressed as Kururugi Suzaku, when they are both voiced by Takahiro Sakurai, ha), and the like. However, it seems that the game is putting too much focus on DLC in terms of the fun contents like costumes and attachments.

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[email protected] costumes

The Costumes and attachments have always been big parts of Tales games. Dressing up the characters makes the game more interesting and fun to play with. However, comparing to Vesperia, the only other PS3 Tales game until the release of Xillia next year, the number of costumes that can be obtained in-game is very limited. The “free” wardrobe is simply not big enough for players to fully enjoy interactions with their characters. Thus it becomes another huge disappointment.

VERDICT

Tales of Graces f is in fact a good Tales game. For the most part it is a good port to the PS3, however, it is still inferior to the port of Vesperia, which features Patty Fleur, an entirely new character who significantly relates to the Tales series, and a modified storyline built just for her. The new character who appears in the after-story, while relates to the earlier parts of the story greatly, is nowhere close to the status of Patty Fleur. As a whole, Graces f is a good game with an okay story. Although it has excellent presentations, the minor flaws overwhelm the good characteristics. It would be nice for Bandai Namco to release a patch to fix these flaws, but seeing their financial status, it is highly unlikely to happen.

[Editor’s Note: Tales of Graces f was reviewed using the Japanese version for the PlayStation 3]

Writen by Ken Takanashi & Edited by Namoxsoul

Tales of Graces f (Import) Review, 10.0 out of 10 based on 15 ratings

Even though the Nintendo Wii wasn't particularly known for the amount of JRPGs released there, some of the best ones never actually left the Japanese market. The international gaming market was left without titles like Tales of Graces thanks to this. Luckily we have finally got a new international version of this game. And it's not just an international release, but an HD version at that. Tales of Graces F is the new version of the original way and was released as a PS3 exclusive. So, is this game as good as Tales of Vesperia? does it do justice to the original Wii version, or is it any better? Well, let's talk about it.

Ps3 Tales Of Graces F Dlc Download

The plot

One recurring theme in this type of RPG games is that of the conflict between different kingdoms, and this game falls into that category. That means that not only is an adventure involved, but also a lot of story behind the war, politics, and a lot of character development and lore involved. It takes place on a planet called Efinea, where Asbel and her brother Hubert are involved in an inner war between two kingdoms.

Tales Of Graces F Ps3 Dlc Download

Since this game is heavily story-driven, we won't get too much into the plot here, but there's a lot of interesting developments, plot, and big lore behind everything. Also, this F version adds an epilogue unique to the PS3 edition. And it's not just a basic one-mission thing, it's about 12 new extra hours of gameplay added into this already huge adventure.

A huge adventure

Tales of Graces F is one of those immense JRPGs where the story and missions are overflowing and filling the entire game world. Not only is it a big adventure in terms of the number of missions and the game hours, but also the extension of the game world. It's a beautiful and highly detailed world, however, it is not-too-interactive. In many ways, it feels like an anime with beautiful backgrounds you know you'll never explore.

Fluid combats

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It is an RPG, but the combat feels very fluid, and even though I control some of your teammates while in combat, it works smoothly. There aren't really turns in the battles at Tales of Graces F, but rather loading bars for the attack. These prevent the game from being a complete action game but otherwise is a well-developed combat system.

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You can fight a huge number of enemies and fill the monster compendium to collect info on all the creatures. Once you add a creature to the compendium you get to know all kinds of useful data about it. This proves to be very useful as you progress the game, and you can think of it as filling a Pokédex in any Pokémon game. Not to mention that it actually adds another challenge to the game, and there are many in there already.

It's truly a shame that we never got to play the original game for the Nintendo Wii. Given the beautiful artwork and the quality of this HD version, it may have been for the best though. In this version, it reached a bigger audience, and since the PS3 already has some great titles in the same genre, it's an easy sell. The graphics of the PS3 compared to the Wii also help the game greatly. Everything from the textures to the animations look better here than in the original.

Pros

  • Tons of content
  • Huge map
  • Great story
  • Excellent character
  • Great combat system
  • Fun to play

Cons

  • It may be a little too cliché
  • The story is great, but there’s nothing too original about it
  • Even though it’s enhanced, it could have been a better job.
Overall rating: 8